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  • McCleary Woodruff posted an update 6 months ago

    With allegations of plagiarism, bad blood between games developers, comparisons to the outstanding Flappy Bird, and plenty of open-source tweaked versions, 2048 is surely the most controversial nerdy maths puzzle on the market in 2014. Forget about all of this, and the simple fact it is eerily similar to Threes! , that surfaced just prior to its launch, however, m’kay? You have to tip the hat Gabriele Cirulli: he might have a lasses’ name, but the 19 year-old whiz was able to drum squillions of downloads (and probably more clone tributes along with HTML gamers ) for his simple yet addicting spin on tile-sliding puzzle fury.

    For the uninitiated, 2048 is based around a really basic assumption: a grid containing sixteen squares, where you slip overlapping tiles. Each time you slide a tile it will last in its intended way until it reaches either the border of the grid, or another tile. When you set figures together, they will multiply — so bonding two"two" tiles will make a more"8", and so forth and so forth — till you make the magical amount of 2048. It supplies an interesting choice over the way you process things, as well as haphazardly flicking tiles all over the area can occasionally yield success. This really is a classic casual title that could be dipped to some fast delights, however you may also set your mathematician’s hat (among the dark scholarly ones, innit) and method that the puzzle systematically with a view to bettering your score on your way to the prized four digits.

    This 3DS transformation comes with a few attractive features. There are 3 unique modes, letting you aim for three different target totals — 1024, 2048 and 4096. A set of tutorial displays guides you into the"action", and can help in case, like me, that resembles a Sudoku puzzle about the outside, as opposed to a lively and really mildly thrilling puzzler.

    The 3D perspective is aesthetically pleasing and works well — this is actually the epitome of low-gloss, efficient functionality. Controls are well executed, also, and there are options to use the touchscreen or the analogue stick. The purchase price point, and amount of space it occupies in your own SD card, are equally minimal.
    2048 There are a whole lot of achievements to unlock, along with a decent sense of score attack, as your very best total is always displayed on screen to spur you — even though anybody with a basic understanding of the way 2048 functions will know that when you have struck the required number, there’s a maximum potential score.

    VERDICT: 2048 is not particularly challenging, and does not need zen-like levels of skill and concentration to defeat it. It’s one of these games such as Nokia’s"Snake" from the late 90s, Game Boy Tetris, and Lumines, that I can view myself dipping into regularly, a simple, casual handheld experience which doesn’t ask a lot of mepersonally, and can easily while away half an hour waiting for a bus.